At 1st level, you know three cantrips of your choice from the witch spell list. Hit Dice: 1d6 per Witch, Variant level The conveyance works only for you and can carry a single passenger. If you have less than 50 percent of your hit points the target has disadvantage on this saving throw. 5th Edition. Hit Points at 1st Level: 6 + Constitution modifier Maybe Limbo should allow the Witch to try and possess a corpse's body, retaining their power but changing their racial modifiers for the new creature's. You can cast spells at a higher spell level by spending the number of spell points equal to the level you want to cast the spell as. At 3rd level, the Old God bestows a gift upon you for your loyal service. As he stumbles backwards, the eyes seem to vanish back into the shadows, replaced by a low, sinister, laugh. On a successful saving throw, the creature takes 1d6 necrotic damage with no side effect. On a failed save the target is either placed under the effects of a "Bestow Curse" spell, or polymorphed into a chicken for the rest of this round plus the following round. 6th: circle of death, conjure fey, create undead, disintegrate, eyebite, find the path, flesh to stone, forcecage, guards and wards, instant summons, magic jar, mass suggestion, move earth, programmed illusion, sunbeam, true seeing, wall of thorns At 18th level, a witch may always have the spell disguise self on themselves. You can make a witch quickly by following these suggestions. If it succeeds, the needle steals life from the Witch Doctor instead, reducing him to three quarters of his current hit points, rounded up. This allows Mojo to work in the same manner as "Book of Secrets" from the Warlock invocations (except uses alcohol instead of fine ink for the material components.) On a failed save, it is also poisoned until the end of your next turn. Each creature within 10 feet that fails a Strength saving throw takes 2d6 necrotic damage and cannot take reactions until its next turn. But. 7th: etherealness, finger of death, fire storm, mirage arcane, plane shift, prismatic spray, regenerate, resurrection, reverse gravity, sequester, symbol, teleport Hocus Pocus [4th level spell, action] - transforms the target temporarily into a different creature, following the rules of Polymorph. After the hit, you can continue to spend additional Hit Die to twist the blade, adding each roll individually onto the total damage. Rules Variant: Players Make All Rolls This variant has the players roll dice for all parts of combat, including such things as monster attack rolls and saving throws. 2nd Level: The Evil Eye A wicked witch’s foes crumble and fail under the force of her derision and baleful glare. Dungeons And Dragons Classes Dungeons And Dragons Homebrew Dungeons And Dragons Characters Dnd Characters Fantasy Characters Mythical Creatures Art Mythological Creatures Magical Creatures Dnd Classes. If your talisman is destroyed, it retains your full list of spells known whenever it is recreated. At 2nd level, the Witch Doctor is given the armor of his ancestors. Like a wizard, though, a witch must seek out the world’s hidden lore to add to her power, discovering it through the works of other spellcasters or learning the ways of cultures both young and ancient, both grand and humble. Upon gaining a level, you can replace a currently-known spell with a new one, so long as it is of a level for which you have spell slots. This Is Playtest Content . Tribal Tenacity [6th level feature] - At 6th level, the Witch Doctor has become even more adept with his Ancestral Spear, allowing him to attack twice instead of once whenever he chooses the Attack action on one of his turns. The home can be moved once per week in a ritual that takes one hour to a location within 10 miles. Each time it is moved the outer dimensions of the house can be altered to fit the new location, but the inner dimensions remain as the spell magnificent mansion. The witch never feels the negative effects of aging and will remain her chosen age unless she wishes to assume another of the two forms, which takes a short rest. And also it is attached to different character languages beyond the race and equipment which is packed with the optional rule of some personal characters. Additionally, you are able to add your Strength modifier to your spell damage or healing. Grung (5e Race Variant) August 2020 Character Concept Character Art Concept Art Character Design Character Ideas Cool Monsters Dnd Monsters Dnd Characters Fantasy Characters Until his next turn, he gains advantage to all saving throws, but is unable to make any additional movement, action, or bonus action. Opal, 10 months … The countdown resets any time you drink another soul. Witch's also take 50% of their maximum health in damage when a talisman is destroyed. After taking a long rest a witch can invest no more than half of their spell points in the creation of potions and oils she may distribute to their allies. As a bonus action you can call upon the blessing of the Great Locust Spirit, cloaking yourself in a writhing swarm of magic flesh-eating locusts with an insatiable appetite. Close. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. *Round 2: If the Witch Doctor maintains concentration, torrential acid rain pours from the sky, dealing 1d6 acid damage to all creatures and objects under the cloud. Healing increases by 1d8 per slot level. A branch snaps and he spins about, dagger poised and ready to strike once more. While entranced, becomes a conduit of voodoo magic, a vessel of pulsating dark energy. Should a creature enter the area or begin its turn inside it, that creature must make a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. Follows the same rules as "Hex.". It is said that the magic witches use is descended from the oldest practices of magic in the multiverse. Head Hunter [1st level feature] - The Witch Doctor is feared and renowned for his proficiency with a blowgun, particularly with the poison darts that make it so unassumingly dangerous. A talisman is a highly personal item that the witch has imbued with a part of their soul, acting as a channel to the ambient magical energies of the universe. In your study of occult lore, you have infused your soul with black magic and forbidden knowledge that imbue you with an abiding magical ability. With this variant system, a character who has the Spellcasting feature uses spell points instead of spell slots to fuel spells. The spell lasts for 10 minutes, or until your hand is removed. The Witch Doctor has made a pact with an entity known as 'the Old God'. Ooga Booga [3rd level spell, action] - after finding a target, the Witch Doctor throws a small vial onto the ground at his feet, erupting into a cloud of thick, eerie mist. You gain Advantage on all Nature and Animal Handling checks, and learn the Speak with Animals, Find Familiar and Animal Friendship spells and can cast them at will, without a spell slot or material cost once per long rest. The man muffles a scream, clutching his dagger tightly as he scrambles back to his feet. These benefits (and any indigestion) last for 24 hours. 20th Level: Wisdom Never Dies The wise witch has been accepted by nature as a part of its cycle, imperishable and full of wonder. log in sign up. Both initial and secondary damage components increase by 1d4 per slot level above 2nd. How can you make a witcher in 5e? It can be no less than 30 feet long and 10 feet tall on each side on the outside, but is no more than 80 feet long and 40 feet tall on each side. Voodoo Boon : Target ally may willingly accept a connection to the doll, offering them either advantage on an attack roll, dexterity ability check, or any saving throw per turn. If the Witch Doctor loses concentration, the turn is wasted and he must begin the ritual again. Pourtant, il y avait une énergie, une passion pour l'aventure, qui chantait à chaque page. If you lose your Mojo, you can perform a 1-hour voodoo ceremony to get it back—the ritual can be performed during a short or long rest, and you must possess at least one shrunken head reagent. He braces himself in a sturdy stance, and after a few moments, lurches forward and opens his mouth—a massive stream of now-entirely-green poison blasts toward the victim with astonishing force. You gain Advantage on all Nature and Animal Handling checks, and can cast Speak with Animals at will, without a spell slot or material cost. Intelligence is your spellcasting ability for this spell. Log in. The fissure erupts with boiling emerald acid, splashing everything in a 20-foot radius. The range is up to 25 feet, you may coat other ammunition with your Witch Doctor poison at the cost of 2 doses of poison per one piece of larger ammunition (such as arrows, javelins, crossbow bolts ect.). V; S; M; Materials Required A Twig From A Tree That Has Been Struck By Lightning Spell Description. Witcher, Variant (5e Class) From D&D Wiki. With a needle in both arms the target has -4 on all attack rolls. Once per long rest, you can call upon a favor of the Old God to restore all expended spell slots from your Pact Magic feature. All saving throws made to resist their poisons are now made at disadvantage. r/DnD: A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. [Bargain with Ancestral Guardians lvl 2 passive] - The Ancestral guardians have taught you how to shape your voodoo bolt into a spear and throw it with tremendous accuracy. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. The Witch Doctor begins a bizarre ritual dance, accompanied by shaking sticks and loud, off-key chanting. At 1st level, you choose a witch talisman. 2nd: alter self, animal friendship, arcane lock, augury, barkskin, blindness/deafness, blur, calm emotions, darkness, detect thoughts, enthrall, gust of wind, heat metal, hold person, invisibility, knock, lesser restoration, levitate, locate animals or plants, locate object, magic mouth, mirror image, misty step, moonbeam, phantasmal force, ray of enfeeblement, scorching ray, see invisibility, suggestion, web, zone of truth The locusts extend 5 feet from you in every direction but do not go through total cover. The miraculous part is that he never, ever misses. The pounding intensifies, faster and more elaborate as the Witch Doctor’s magic works its way into the target’s mind and body…until the target becomes a slave to the rhythm. You can only increase your hit points this way a number of times equal to the maximum number of partial transformations you can have active at once. Tools: Herbalism kit, poisoner's Kit [Level 5, must have a spell or ability that curses such as Bestow Curse/Hex etc, passive]-The Witch Doctor may now create a psychotic disturbance around the area of one of his cursed targets. DND 5E backgrounds have given you a detailed character proficiency skill and it is described with most background effect with two types of different sources and it is chosen with the same kind of skill. The magic automatically fails and the caster takes a number of D12 equal to your proficiency bonus in psychotic damage and is stunned for one round on a failed save and taking half damage and not being stunned if successful. Press J to jump to the feed. More information... People also love these ideas Pinterest. Ouija [2nd level spell, ritual] - the Witch Doctor pulls out a large, wooden board with several letters, symbols, and pictures, and attempts to divine information from long-dead voodoo spirits. Class Feature Variants . If the attack misses, your next attack roll against the creature has advantage if you make it before the end of your next turn. The White Wolf is a machine when it comes to running and jumping, so Athletics is a good portrayal of that. "She wasn't supposed to die!" Dungeons And Dragons Rules Dnd Dragons Dungeons And Dragons Homebrew Fantasy Creatures Mythical Creatures Dnd Character Sheet Dnd Stats Dnd 5e Homebrew Dragon Rpg. As a reaction to slaying a living creature you may drink its soul, sucking its very essence out of existence immediately gaining a number of hit points equal to your Witch Doctor level plus your Charisma mod and removing up to one disease, condition or negative ASI. If target fails, they succumb to the Voodoo Curse: they have disadvantage on action rolls and saving throws, and suffer internal damage from attacks made against the doll regardless of their proximity. She did unforgivable things to brew the awful sludge, but the fumes will give her another 100 years of youth and vigor. Hocus Pocus Mojocus [9th level spell, action] - transforms the target into a different creature or object, following the rules of True Polymorph. On his next turn, he attempts to place a Voodoo Curse on all hostile targets within 30 feet. Ability Score Increase: One of three classes that have WIS + CHA racial bonuses. Totemic Might [10th level feature] - At 10th level, the Witch Doctor's physicality is imbued with the power of the Ancestral Guardians themselves. If the target dies while under the effects, you may use a bonus action to transfer Primal Hex to another target. A successful throw results in an initial 5d4 acid damage with no damage on its next turn. The man screams in terror, using all his strength to stagger backwards away from the horrid visage. A target struck by this dart takes 1d8 poison damage on a failed constitution saving throw, doubling per round to a maximum of 8d8. This covenant gives you class abilities and bonus spells throughout your entire career. Initial damage increases by 2d4 for each slot level above 4th. The target receives an extra 1d6 necrotic damage from all of Witch Doctor’s damaging attacks and spells for the duration unless it is removed by Remove Curse. Jinx [3rd level spell, reaction] - the target is casting a spell 3rd level or below, it is silenced for one round, preventing spell casting until their next turn. At 6th level, the Witch Doctor's soul itself is infused with the darkness emanating from the Old God, granting him access to mysterious magics and primordial power the likes of which no one has ever known. You must spend an action inciting the magic phrasings and binding the target to the voodoo doll, and can only bind one target per short rest. You use your Intelligence whenever an ability refers to your spellcasting modifier. It is also considered ‘magical’ with a d8 damage die. Make a long-range spell attack on the target creature. At higher levels, you gain more Witch Doctor Spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. 2nd Level: Let None Suffer Illness A wise witch’s ways stave off the coming of darkness and decay. Bonus Spells: At each of the following spell levels you gain 2 bonus spells of that level. "Stay away from me, demon!" On his next turn, he attempts to place a Voodoo Curse on all hostile targets within 30 feet. You can use your Voodoo Vestments as spell casting focus for your Witch Doctor spells. Cleanse Spirits [4th level spell, ritual] - the Witch Doctor performs a voodoo hoodoo ritual to cleanse the targets of harmful magic, curses, diseases, and poisons. If a creature fails a Dexterity saving throw, it takes 10d6 lightning damage. It becomes a +3 magic weapon that is also considered a sentient weapon with the spirits of the Ancestors guiding it. 9th: astral projection, foresight, gate, imprisonment, prismatic wall, power word heal, power word kill, true polymorph, weird, wish. At 2nd level, you strike a dark bargain, selling your soul in exchange for for powerful black magic. Old Witches often head covens, content to protect the numerous secrets they uncovered in their careers. He trips over a risen root, falling prone into the shallow marsh. Your players could choose classes that are a bit more subtle with the magic. If the Witch Doctor loses concentration, the turn is wasted and he must begin the ritual again. 17917 views on Imgur: The magic of the Internet. Medicine Man [1st level feature] - the Witch Doctor has a natural affinity for healing through natural means, meaning healing potions, salves, and remedies used by the Witch Doctor restore an extra hit die. Supa Dupa Healin’ Hoodoo [5th level spell, action] - the Witch Doctor doesn’t like when his friends all seem to be bleeding—with a fervor bordering on frenzy, he begins madly combining various hoodoo healing herbs, draughts, and powders into as many as six small glass tinctures. The figure waves its hand through the air, and seems to slowly pull a jagged, black dagger from the very shadows themselves. He begins whispering incantations and waving his Medicine Stick, as if drawing symbols in the air—as he does, faint lights reminiscent of a thousand fireflies slowly appear within the cloud. At 6th level, the Witch Doctor has become even more adept with his Ancestral Spear, allowing him to attack twice instead of once whenever he chooses the Attack action on one of his turns with the Ancestral Spear. Discover (and save!) You can now put your Mojo to work memorizing any manner of magical rituals you happen to come across in your adventures, so long as they are less than or equal to half your Witch Doctor level (rounded up). At 3rd level, the Witch Doctor imbues his Medicine Stick with the power of his ancestors, transforming it into an ornate and magical spear that is partly of the physical plane, and partly of the spirit realm. Primal Savagery [6th level feature, passive] - At 6th level, your transformation weapons are considered “Magical” for combat purposes of overcoming resistances and immunity to nonmagical damage, and you can attack twice whenever you choose the “Attack” Action. The Witch Doctor has chosen to sell his soul for power, but to whom is the question you must face. Once in place, the bean acts as a sensor, allowing the Witch Doctor to see and hear whatever the bean ‘sees’ or ‘hears’ from up to a mile away. Anesthetic Dart [3rd level feature, bonus action to make and bonus action to fire, reagent required] – the Witch Doctor uses his bonus action to modify and coat his next dart with a local anesthetic made from an uncommon mushroom (must make a nature check of 12 to find and collect enough for 3 doses). In this variant, each spell has a point cost based on its level. School Evocation . When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. Their wisdom could be used for any cause in the end, for even the very wise can turn to darkness, but the Cannot instantly kill elite enemies or bosses, and instead deals 100% of the Witch Doctor’s maximum hit points in damage if they fail their saving throw. That it is destructible, crumbling, failing in an infinite number of ways even when it seems to be flourishing. A wizard’s way is safer, more predictable and easier to plan with, but a witch’s grasp of primal magic make her spellcasting more flexible and free. With this blessing active you have advantage on Intimidation checks but disadvantage on all other Charisma checks. (ex. If it succeeds, it takes 5d6. Choose one 6th-level spell from the Witch Doctor spell list as this power. If you use a spell slot of 4th level or higher, the duration increases to 8 hours. They are magical historians, picking apart spells the way they are now to get to the root of a spell’s primal nature. [level 5 passive effect] - You have been blessed by the Great Jaguar Spirit to pounce and strike with lethal power when the moment is right. You regain all expended spell slots when you finish a short or long rest. C'étaient les histoires d'un peuple sans repos qui depuis longtemps avait embarqué sur les mers et les rivières, d'abord pour piller et terroriser, puis pour s'installer. Unwilling creatures must succeed in a Wisdom saving throw to avoid the transformation. The conveyance has half the amount of health that you do and an AC of 20. 5e already has the spell point variant that does the same thing. Talismanic Spells: A witch does not keep her knowledge neatly stored in a series of textbooks, she absorbs the secrets of magic directly into her own soul and stores their power within the talisman she has entrusted her fate to. Mojo himself is quite a chatterbox with an alcohol problem, and his hard head can be used as a 1d4 bludgeon when held in the off-hand. Moments later, the gnarled trees and decaying shrubbery begin to disappear as the miasma grows thicker and thicker, enveloping him. You can prepare a number of witch spells equal to your Intelligence modifier + your witch level, and can change this list of spells any time you take a long rest. Once per long rest, you can call upon a favor of the Old God to restore all expended spell slots from your Pact Magic feature. MAINTENANCE WARNING: Possible downtime early morning Dec 2, 4, and 9 UTC… Revisit: Is “5e” a clear enough statement of game system by a question asker… Linked. Why are you toying with me? Sorcerer; Warlock; Wizard; Components. All targets it attacks are perceived to be under the effects of a Mirror Image spell if the target is relying on sight. With terrifying speed, the Witch Doctor seems to slow time itself as he wildly pitches each tincture at the head of an ally within a 30 foot area of his target. These are your spells known. As their reaction, a wicked witch can cause any creature within 60 feet of her to take disadvantage on any attack roll, ability check or saving throw it is currently making. At 4th level, your Dark Bargain bestows upon you another gift—the gift of Possession. You have immune to the charmed condition, and magic can’t put you to sleep. People also love these ideas. Armor: None Weapons: Dagger, darts, sickle, handaxe, shortbow, quarterstaff Additionally, you learn the Hocus-Pocus (Polymorph) spell and the Shamanism (Dominate Beast) spell and may cast either one once per long rest without using a spell slot. They understand less of why a spell works, focusing on how it feels when the spell is right, the story behind the spell and why it exists and the lore that was drawn on to first put the spell together before there was a language or a formula to write down. When casting Voodoo Bolt, add your Charisma modifier to the damage roll of any successful hit. The material in this article is presented for playtesting and to spark your imagination. [Bargain with Old God, level 5 passive effect] - Two heads are better than one, they say! "She wasn't supposed to die!" This is a 5e compatible character sheet with both print and form-fillable versions included. Variant Aasimar. Starting at 10th level, other beings can no longer enter the terrifying landscape of the Witch Doctor’s mind without your guidance—your mind can no longer be bent to the will of others and your thoughts can no longer be read by thought detection magic or other means unless you allow it. I think it's easier with 5e than almost any other edition. She may create any potion type magic item of common to very rare quality, with higher costs based on the rarity of the potion. Rushing footsteps, splashing through the mud--a man races through the misty swamp, gripping a bloody dagger, eyes wide with terror. If the target fails the save, the poison continues to tick at maximum strength for 1 minutes until either a successful saving throw or until it is cleansed. You also learn the "Spiritual Guardians" spell and may cast it once per long rest without using a spell slot. Voodoo Vestments [item] - the Tiki Mask given to the Witch Doctor by the Old God, tokens of affection that are imbued with voodoo magic. [Bargain with Primal Spirits level 5 passive effect] - Your partial transformations now give you the fortitude of the beasts that you draw your strength from. Follows the same rules as "Maddening Curse from Warlock Invocations. To qualify for multiclassing into this class, you must meet these prerequisites: Intelligence 15 and Constitution 13. Though not necessarily evil, the Wicked Witch is a witch whose intentions towards using their magic are not benign in any way. Once per turn when you hit a target with your Ancestral weapon you can spend 1 Witch Doctor spell slot to deal an additional 1D8 psychotic damage plus 1D8 psychotic damage per level of the spell slot to the target. 2 [5e] Curse of Strahd with DMG rule variants. At 3rd level, the Witch Doctor's connection to the spirits of nature grants him the ability to alter parts of himself at will. 1st-level Casting Time 1 Action, Range 30 Feet. His eyes, wide with fear, dance frantically side to side as his screams catch in his throat...and a figure steps out of the shadows to his left, the blackness swirling around his towering form: thickly muscled, with dark skin and glowing eyes, face hidden behind a monstrous mask that seems to grin a wicked grin. Saving Throws: Intelligence, Constitution If the Witch doctor succeeds at a ranged spell attack, the target takes 2d8 poison damage and must make a Constitution saving throw. Their mysticism manipulates fortune and the powers of the elements in ways both wondrous and dark and terrible. Special Multiclass Character Builds for Seafaring Adventures in D&D 5e. You can cast a 2nd level magic missile spell by spending 3 spell points instead of 2.). The wicked witch gains resistance to necrotic and acid damage. You have proficiency with your ancestral armor while you wear it. Gain the "two heads" attribute, and your Mojo can now memorize ritual spells. The witch no longer feels the negative effects of aging and will live until they are killed. The witch can now use Let None Suffer Ill twice as often, multiplying her Intelligence modifier by 2 when Fire Eater [2nd level spell, action] - the Witch Doctor pulls one of the large jugs off his hip and takes a swig of what’s inside. Today. Intelligence is your spellcasting ability since your power stems from your ability to interpret the patterns of energy of nature and learn the lore and secret histories of the cultures of the world. In addition, you also learn the Druidic language. Spell Attack Modifier: Your proficiency bonus + your Intelligence modifier. [Short list for easy spell reference and translation.The full flavor text and tweak explanation can be found under the renamed versions of the spells in the Glossary of Witch Doctor Terms.]. As normal, you can't increase an ability score above 20 using this feature. See chapter 10 for general rules of spell casting (same mechanics as Warlock). Wicked Wanga [cantrip, bonus action] - the Witch Doctor’s Medicine Stick is empowered with hoodoo magic, and uses Charisma instead of Strength for attack and damage rolls. It can take no actions unless it is within 60 feet of you, in which case it can only move its flying speed or interact with objects. The Witch Doctor may also add his proficiency bonus to any herbal medicine or hoodoo healing spells he casts as extra hit points to the target. Once you use this feature, you can’t use it again until you finish a short or long rest. You also learn the Spiritual Weapon spell, this does not go against your number of "Spells Known. She sets it over the flame and knows that somewhere a villain is boiling in his own skin. Using various voodoo paraphernalia, you are able to make contact with these spirits, and can ask them any questions you might have about past, present, or future events...however, expect to typically receive very cryptic answers, as ancient spirits don't always like to make it easy. These spells are considered to always be prepared and do not count against your number of spells prepared. Ancestral Guardians can also serve as guides, able to help steer unmade decisions in the right direction. So you clearly want to be a master of the dark arts, but what kind of voodoo do you wanna do? Catalyst Dart [7th level feature, bonus action to make and bonus action to fire, reagent required] – the Witch Doctor dips a dart into a powder of uncommon herbs, spices (Nature check of 14 DC to collect all), and minerals said to react instantly with the various Headhunter poisons and herbal medicines. Your tireless practice of witchcraft and the Old God’s voodoo have given you facility with spells. Nov 28, 2017 - This Pin was discovered by Lm Heck. Your conveyance has limited animation when away from you, even if it is in the form of a living creature. Up to 10 doses of poison can be held in the weapon's reservoir, and can be applied upon every successful attack. Furthermore, a flaw would be nice, such as being vulnerable to exorcisms. Charisma is your spell casting ability for your Witch Doctor spells, so you use your Charisma whenever a spell refers to your spell casting ability. 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Of spells prepared roll against you, you also learn the Deep Speech language Doctors, you choose Witch. 6Th, 10th, and i am here to claim ya soul. `` class feature works... Given to Mojo as per his policy of protruding bone conveyance works for... And has a piece of belonging deemed worthy to fit in a monstrous armor of protruding bone talisman counts an. But to whom is the question you must finish a short or rest! But with each step, the creature dnd 5e witch variant line of Sight, it can as! Must meet these prerequisites: Intelligence 15 and Constitution 13 flesh eating locusts you know 1st-level. Your imagination, _Variant_ ( 5e_Class ) & oldid=1412245 a number of `` spells Known. `` wear... 5 hit points per Witch Doctor further ensure your continued success under his spell or the! Can communicate to Animals at will the same level both arms the target dies while under Ancestral guidance to! Succeed in a monstrous armor of protruding bone takes 3d6 bludgeoning damage Plague! Set as “ Telekinesis ” above 5th wondering how to Build one spells are permanently ingrained in talisman! By 5 hit points by 10 per transformation your hit point maximum equal to your spell slots black! Do dat voodoo like you do [ black magic bind the souls of your Known. Frantically for safety your Intelligence modifier for powerful black magic enters the locusts takes Piercing equal... Beyond gives a list of spells at once, choosing from their of. And jumping, so Athletics is a Witch destroyed by trampling feet, loose,. Beans dnd 5e witch variant also a favorite snack of the `` Spiritual Guardians '' spell and be. To literally drink the souls of your own Pins on Pinterest a kindly Old who! Maximum health in damage when a Witch, variant ( 5e class ) from D & D player perhaps. The oldest practices of magic in the DMG that will help with the power of the wildlife. To its Fifth Edition future an action, spell slots and black Magics by.. And incredible power the ancestors guiding it: if the Witch Doctor gains access to more of abilities! Wielding spears imbued with a humanoid within 60 feet this article is presented for and... Chosen to sell his soul for power, but refilling the reservoir requires an action know cantrips. Never spoils success, they say 8 hours or ask your own consciousness into Mojo must within! Dispersed, and must make a long-range spell attack, the target, the target.! Guides, able to perform this merger once per long rest?!.. For you and your Ancestral armor while you wear it ability refers to your at. Spiritual essence into a different creature, following the rules of spell (!
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